![]() ![]() Conquering important fields is at the heart of the gameplay, especially since some areas provide beneficial special effects, such as spawning offensive troops that try to capture other fields, or slowly healing your health if you're near. Instead, more open maps that are divided into different enemy and allied fields make an appearance, an approach that lends itself better to large scale battles between two or sometimes three warring forces. Where the core Dynasty Warriors series has slowly moved away from setting you loose in maps that are populated by bases ripe for capturing, Gundam Reborn embraces more structured environments much like its predecessor, although the cramped battlefields that were linked by dozens of narrow corridors have been axed here, no doubt to the relief of many fans. Every attack, whether it's ranged or not, connects with satisfying sound effects and produces noticeable DualShock 3 rumbling, and in turn, a surprisingly visceral Warriors experience is born. As you can imagine, blowing tens of enemy suits up at once results in bigger explosions that chain together, potentially wiping out whole fields of opposition in just a few well executed moves. Deal enough damage to a foe before its health bar reaches zero, and it'll detonate, hurting any of its allies that are caught in the blast. ![]() Indeed, much like its predecessor Dynasty Warriors: Gundam 3, exploding enemies is a crucial element of the gameplay's feel. Smacking 50 feudal Chinese soldiers around the head with a single swipe is pleasing enough, but pulling off a perfectly timed beam rifle shot that cuts through 200 opposing suits and results in a sea of detonations is simply sublime. ![]() Thankfully, the actual art of hitting enemies until they explode is as satisfying as Koei's long running franchise gets. Gundam fans will likely stick around long enough to unlock and play through most of what's on offer, but everyone else will probably find it a bit of a slog. That said, it also feels like a highly focused and almost therapeutic experience due to its obsession with nothing but the act of hacking humanoid weapons of war into pieces over and over again. There's very little gameplay variation despite a huge amount of content, and because of this, it's a hack and slash title that just about defines parent property Dynasty Warriors' repetitive nature. There are no immediate details to ponder – you just climb into a mobile suit, take to the battlefield, and blast your way through thousands of opponents for around 40 hours. With the indie gaming boom and so many big publishers trying their hands at projects that are somewhat different from the norm, it can be surprisingly refreshing to play something as single-minded as Dynasty Warriors: Gundam Reborn. ![]()
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